Welcome!

Oh, I'm so going to have to change that...

Continue for the scribblings of a slightly (many will beg to differ) mad Englishman with an overactive imagination and nothing to lose (well, not much).

If you get stuck in the quicksand that is the insides of my head, good! Stay there and bask in the euphoria of my insanity.

(Yeesh, sorry, that sounds a bit flat, doesn't it?) Anyway, I hope some of you will be able to immerse yourself in the rubbish that I post.

Bye for now,

Bubi

Saturday, 18 October 2014

Week 2... and the conclusion that the Journeyman scenario rules are rubbish!

Well... week 2 rolled along and yesterday, the good riot (no link to his latest blog entry... presumably because he's in too much of a rage to post anything about his... uh... 'game'... >_> ).

Anyway, yesterday and today, I got a couple 15pt games in.

So, without further ado:

Retribution of Scyrah (15pts)
Kaelyssa, Night's Whisper (+7)
Manticore (8), Chimera (6) & Griffon (4)
Arcanist (1) & House Shyeel Artificer (3)

(Note - I could finally take advantage of Kae's Force Wall tier benefits... but as the games proved, I really couldn't... mainly because an extra FOC for the Myrmidons was a tad pointless in the main.)

Cygnar (15pts)
Commander Coleman Stryker (+6)
Ironclad (7), Charger (4) & Lancer (6)
Captain Arlan Strangewayes (2) & Squire (2)

Firstly: when will I ever see a Cygnar army WITHOUT a damned Squire?! Answer: yeah, probably never!

Anyway, DAMON and I rolled off and I won, opting to go first with the "Killing Fields" scenario... and woohoo, pics... -_-


Yeah, the objectives were bottle-caps because we (read: Lano) were cheapskates... anyway, first turn we both trundled forwards and second turn, I seized the objectives and popped feat (no charging me and Stealth for all my folks), and with the score on 3-0 we concluded... this is dumb.


All he could do was run onto the objectives to contest, to which I'd respond by shoving him off with Push power attacks (with back up from the Beat Back'ing Artificer just in case). I basically couldn't lose. A bit of discussion among me, DAMON, Lano & riot later and... Steamroller rules (scoring commences on the second player's second turn and first player has a truncated deployment zone).

On the restart, DAMON went first and ran his guys up. I was a little more cautious and advanced up, feated so it was sure to be a contest for the objectives rather than a plain smash-fest.


He shrugged... and counter-feated (a ma-HOO-sive ARM bonus to everyone) and got two of the objectives (blue & red), meanwhile prodding my Arc Node with his Arc Node. (0-0) With nothing much I could do about Stryker's feat, I sent the Manticore over to deal with the Charger... only to see it fail in his attempt to double-handed throw the Cygnar light away. The Chimera ran interference on the Lancer before the Artificer charged up and batted both the Lancer and the Ironclad away from the objective. The latter could have proved to be disastrous. The Griffon, meanwhile, unobtrusively strolled up to the white objective. (2-0)






The Manticore was now horribly exposed and the Ironclad obliged by charging in... before really fluffing his lines and failing to do much damage except to partially deplete the Myrmidon's Arcantrik Field. DAMON was suitably grinding his teeth. The Charger took a swing, but didn't achieve much. The Dice Gods would not favour the Cygnaran, unfortunately, because the Lancer took a stab at the Artificer (he of rubbish DEF in melee) and dealt two damage... >_> Stryker made things worse by charging up and missing everything in sight. (2-1) In response, the Chimera quickly extricated itself, raising its head for Kae to channel and pop an Arcantrik Bolt at the Ironclad (in the back, rather helpfully), before she sought cover in the small forest. With the now frozen Ironclad leering at him, the Manticore (with a helping hand from the Arcanist), totalled the Cygnaran heavy with three attacks (at dice + 2 damage), before swiping a chunk off of the Charger. The Griffon spied Strangewayes, charged and smacked the engineer off the field. The turn ended with the Chimera stepping up behind the Lancer and slapping it upside the head. (2-1)


The Charger still couldn't do much except take rather ineffectual swings at the Manticore, so Stryker could only sigh and grumble that he had to do everything himself. The Lancer finally managed to bat the Artificer aside... with his shield of all things, and my decision to spread Kae's battlegroup to score control points quickly with only the Artificer as cover was about to bite me, as Stryker had a clean run, which he duly took. But if the dice gods didn't like DAMON before... they really didn't like him now. A boosted attack missed... OK, buy another attack, boost to hit... HIT... boost to damage... 7. Not bad... buy another attack, boost to hit... uh... yeah... with one FOC left (the Squire had been cut for the last time, too), a nine on 2D6 was a bit discouraging... (2-2) Unable to dent Stryker's ARM with mediocre MAT and a relatively low PS weapon, Kae camped, hoping to get more CP, which she duly did, the Griffon walking back onto the white one and the Manticore finally managing to throw the Charger away from the red one. With that, I ended the turn with Kae sitting on ARM 21 and 9 hit boxes. I really should've lost by assassination already, but perhaps Jedi hand-waving the dice really does work! =P (4-2)





With 6 FOC again, Stryker huffed, raised Quicksilver Mk I and (tried to) whale away at Kae. Attack 1: boosted... miss... Attack 2: boosted... HIT! ... boosted damage... 4! Attack 2: boosted... miss... uh... yeah... (again). DAMON looked ready to raise his hands to the heavens and drop to his knees and convert to atheism (shut up, we're wargamers, we worship Dice Gods!). Unable to do much more, the Charger having stood up and missed its attack on the Arcanist and the Lancer continuing to make little impression on the Chimera, the Cygnar turn ended. (4-2) The Arcanist ended the game, strolling up to the blue objective and securing the 3pts necessary to win... with Kaelyssa ending with just 5 damage left and, once again as against Magnus, far from amused... -_-

Final score 7-2 to the elven terrorists.


Got real lucky, or rather, bad luck afflicted my opponent as I was a little too ambitious with the distribution of my battlegroup and should have been beaten for severely restricting my caster's ability to manoeuvre.

In the next game, played just this afternoon, I did most things right and played the only tactics that Kae could use against Hordes. Pick a sensible target, slap it silly, rinse and repeat, letting her nick Fury and mess with my opponent's fury management. Most of Kae's spells/abilities are good only against WarMachine, or magic heavy armies and Farrow... are neither. But still, the pigs are fun and very silly.

So:


Farrow (Thornfall Alliance) (15pts)
Lord Carver, Bringer of Most Massive Destruction the Third, Esquire (+6)
War Hog (8), Gun Boar (Iron Pig) (5) & Gun Boar (Bang!) (5)
Razorback Crew (the Pig-a-Pault) (3)

Yes... I know, it's a silly (yet awesome) name, and I will insist on using it in its entirety, 'cos the Farrow are nothing if not hilarious.

Anyway, Lano and I chose to dispense with the scenario rules and went balls in (something he accuses me of never doing... which is true, more often than not... *ahem*) and went for a plain caster/lock kill mission. Throughout the game, only one mistake was committed... and it wasn't by me! -_-

Unfortunately, I neglected to take photos... except for deployment and how things ended up... uh-duh! ¬_¬

I won the roll-off and chose to go first, while Lano shielded his War Hog, weirdly and Advanced Deployed his Pig-a-Pault (Thornfall Alliance thing, apparently... *shrug*).



The Myrmidons started things off and half-ran up the board, Kae channeled Arcantrik Bolt and picked off the grunt of the artillery crew. The Artificer floated up, set Force Wall and that was my turn 1. The big pigs ran up in response with Lord Carver, Bringer of Most Massive Destruction the Third, Esquire casting Batten Down the Hatches (ARM bonus with a DEF penalty) and Mobility (SPD buff) to get his battlegroup going. For the hell of it, the Pig-a-Pault slung a burning projectile at the Chimera... and somehow hit it, removing all of its Arcantrik Field.

In turn 2, I looked beadily about and went for it. Firstly, Kae nicked as much FUR as she could from the pigs, before the Griffon Fleeted and charged Bang! damaging the Gun Boar a bit. Then, a FOC'd up(!) Manticore charged in (too far to stroll in like he wanted to) and trashed Bang! before looking over his shoulder and backhanding Iron Pig one. The Chimera rounded off the elven battlegroup activations by chopping at Iron Pig, only to mess up and miss on a double 1. The Artificer kept back milling around, throwing up Force Wall again with a dumb expression. Lord Carver, Bringer of Most Massive Destruction the Third, Esquire looked back and snorted, cut himself for two, popped his feat (additional dice damage for all pigs!) and charged in, clonked the Manticore with his unpretentiously named cleaver "Hand of God" and swung at the Griffon too. Unsure about what Kae would do next turn, he Quagmire'd his War Hog and sat on two fury. It turned out to be completely unnecessary as the War Hog took two swings at the Manticore and wrecked it, but was too far to take a bash at the Griffon... his own warlock was in the way! The Iron Pig rounded things off by essentially putting the Chimera out of commission.

It was currently advantage Farrow as one Retribution heavy was mashed, and both the lights were nearing that stage. Still, a slight boost from the Arcanist allowed the Griffon to angle round and the light Myrmidon just made the attack roll to Head Butt Lord Carver, Bringer of Most Massive Destruction the Third, Esquire (transferring damage to the War Hog with one of his two remaining FUR)... and with a knocked down enemy 'lock, Kaelyssa went on her ranged assassination run... only without the running. Standing and not needing to aim, she nicked Lord Carver, Bringer of Most Massive Destruction the Third, Esquire's remaining fury and dealt a moderate amount of damage, even with a boost. The second shot failed to damage and needing to deal 8 damage with the last shot with a POW 10 weapon (yeah, you use it to nick FUR/FOC, not kill people) against ARM 17:






Woohoo, 4-5-6! That's a dead Lord Carver, Bringer of Most Massive Destruction the Third, Esquire and my quickest game with caster kill, I think. The Artificer was thus left still floating about with a dumb expression (could've charged the pig-lock just in case).

Thus sits me... on 23 Journeyman League points. Not bad going.

Now for the revenge of Batman & Robin... oh wait, sorry... Rorsh & Brine! =P 25pts ahoy.

Bubi

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