OK, so... had a game the other week against PaulO of Tanelorn who brought out Lich Lord Asphyxious (Gaspy2) and a modicum of Bane spam against Kae and an adjustment to last week's list (as mentioned, I ditched the Stormfall Archers & House Shyeel Artificer (wut?!) for Fane Knight Skeryth Issyen and Narn, Mage Hunter of Ios). Balance of Power, if I remember right, but I don't think either of us really bothered with it. I could've been leading 1-0 before getting assassinated, but brain fart prevented even that consolation.
Gaspy2
Nightwretch
Defiler
Bane Lord Tartarus
Darragh Wrathe
Saxon Orrik
Pistol Wraith
(max) Bane Thralls + UA
(max) Bane Knights
(max) Satyxis Bloodwitches + UA
(min) Bile Thralls
And I think that was it... (real mini-battle report because I can't remember everything... ahem):
Paul had first turn, and surprise, surprise, ran with everything. I counter ran and popped feat, plinking off a Bane Knight with Eiryss2, triggering Vengeance. The Defiler proceeded to walk up and vomit over Eiryss leaving me a tad peeved... I still need to learn how to use that 3pts of pure awesome (a recurring theme it seems, though Narn could AD, he sat next to Kae at first). But dear lord, sitting the Banshee in the middle of a crowd of Invictors was dumb (bright idea, but the spacing was all wrong as they were all crowded together, crippling the Vyre myrmidon's mobility). The respective jammers of each list then got in each other's faces, though clever placement of the Halberdiers (woohoo! did something right... -_- ) meant their mini-feat (Incorporeal for a round) was a little ineffectual. Paul's mistake here was Tartarus' placement, as he was charged by the Halberdiers and promptly sliced in two thanks to the Houseguardsmen's own mini-feat. The Invictors shot off a few Banes, Narn zipped back and forth, Skeryth poked a couple more and the myrmidons clobbered a few more. On the whole, it was a good post-feat turn for me, rolled hot to help.
Having killed off a fair proportion of his Banes, Paul popped Gaspy's feat, but somewhat wasted it as only about two thirds were in charge range. A couple tripped over themselves, but he did enough damage with these annoying weapon-masters to total the Banshee and bring the Phoenix to its knees (the Pistol Wraith helped out in Chill'ing it...). His Bile Thralls purged (each other in one case) and wiped the Halberdiers out and turn 4 started with very little on the board. The Phoenix's combustion finished off the Satyxis bitches, except the UA, and I went for a speculative assassination run but forgot about Hellbound on Gaspy that meant an unhorsed Skeryth couldn't charge. Saxon's Reconnaissance on the Cryxian, two hits later and game over.
The major mistake committed was moving Skeryth on a dumb ride-by attack towards his Defiler when he should've covered Kae while she secured CP. And it failed at that, idiotically. The last moves of the game were more out of desperation than any remote sort of game plan, so eh...
Thus, lessons learned: the Halberdiers are great on the charge with their mini-feat and when they get the alpha, but Reform only protects them so much, so they really need a support piece to prevent them from getting wiped off the board the next turn. Twice I've taken them, and twice, they've only made one or two attacks per model at most. Hell, moving them backwards is probably the best idea given their silly threat ranges when the Thane's mooching around behind them.
Now, this was the combat oriented approach to Kae's list that I have. There is still those 8pts left behind (perhaps I may make it 11pts since Eiryss2 and I don't have much of a working relationship, but I'll persist, and next time play her closer to the main battle-line). The other option is more shooty... maybe Lady Aiyana & Master Holt with the Destor Thane.
However, with the spoiler'd arrival of this:
things may change yet again. However, I think I'll wait until I get Moros' model before doing anything silly. But his Paralysis gun (woops... spoiler... yeah, I think most Ret players already know, so moving on) will make taking a pair of Mage Hunter Assassins quite worth it. With Kae's Arcantrik Bolt, it can take a couple heavies out of the picture for a bit, potentially.
With all this and my last entry in mind... why the hell did I start Mordheim?!
*sigh*
-__-
I like writing... but, I, like the mere mortal I exist as, am rubbish at it. Still, if you like what you read here, then at least I'm getting somewhere. Enjoy! 'Bubi'
Welcome!
Oh, I'm so going to have to change that...
Continue for the scribblings of a slightly (many will beg to differ) mad Englishman with an overactive imagination and nothing to lose (well, not much).
If you get stuck in the quicksand that is the insides of my head, good! Stay there and bask in the euphoria of my insanity.
(Yeesh, sorry, that sounds a bit flat, doesn't it?) Anyway, I hope some of you will be able to immerse yourself in the rubbish that I post.
Bye for now,
Bubi
Continue for the scribblings of a slightly (many will beg to differ) mad Englishman with an overactive imagination and nothing to lose (well, not much).
If you get stuck in the quicksand that is the insides of my head, good! Stay there and bask in the euphoria of my insanity.
(Yeesh, sorry, that sounds a bit flat, doesn't it?) Anyway, I hope some of you will be able to immerse yourself in the rubbish that I post.
Bye for now,
Bubi
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